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I would like to add support for those at some point, but adding a second graphics engine is a large undertaking, and this is a project I work on in my free time as my full time job allows. Enhanced logging to simplify error reporting, available via -console command line or in the debug menu.Īnd just to forestall the most common question, does it support SC:R graphics?.Much nicer code, and cleaner error handling.Lots and lots of performance improvements and bug fixes.Added support for the vorbis OGG sound file format in triggers.Preview of the in-game pathfinder regions.Expanded terrain symmetry options, to support rotational symmetry with various parameters.Overhaul of the entire UI to support HiDPI / font scaling, nicer looking controls, better resizing, etc.Completely redone map properties window, including string filtering.Completely redone doodad, user-defined brush, and terrain palettes.New unit, unit sprite, pure sprite palette windows.(Terrain properties, unit ranges, transparent creep among others) Vastly expanded visual overlay abilities.While the full set of changes is too large to list, here is an overview of the major features added: This release contains many many changes compared to the previous 0.8.0 and 0.8.1 versions. Overview of the editor, with various palette windows open: At some point I restarted the project switching to C++ and the first release of version 2 took place in 2003. The original ScmDraft 1 was a project I worked on during high school written in Dephi, released in 20. #1 I have officially released the next iteration of ScmDraft 2, 0.9.įor those that do not know what this is, this is a StarCraft map editor with support for all the capabilities of staredit as well as all sorts of advanced features, such as extended ramps.
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